Seeing Tyler feeling hurt made me feel a twinge of guilt, but it was pretty quickly forgotten- seemingly not just by me, but by the game itself. In an early part of the game, I disagreed with Tyler about an interaction between their mother and a family friend. Only in the moment right after you have made a choice about a memory and in this static ending state do you really feel those choices. There it reveals when each sibling felt supported or upset by your decisions. At the end of each chapter in traditional Dontnod fashion, you are presented with your choices and statistics of what other players chose. For me, I could never really get myself to care about anyone other than Tyler and Alyson and Michael, leaving interactions with other characters to often fall flat due to the perceived lower stakes. By contrast, it’s clear how much Tell Me Why fails to deliver in not just how much it feels your decisions matter, but also how much tension you feel in those interactions. In Dontnod’s earlier efforts, Life is Strange 1 and 2, your decisions had direct impact- sometimes immediate and sometimes not revealed until later, but they clearly mattered. 'Crazy Plane Lady' Offered Apology On Social Media-But Is This The End Of The Saga, And Is It Really The Same Tiffany Gomas?
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